

Pets fight on your behalf and provide you with a buff when nearby, but their mediocre AI means they often run into battle and die just when you need them most. There are some elements from Torchlight 2 that are strangely missing in Torchlight III, like the ability to quickly tab between weapon sets and to send your pet back to town with a shopping list of consumables to pick up. Some features of Torchlight 3 could really use more work You earn points that can be respecced slowly, which usually means it's best to be conservative and pick a few skills you really like to invest in rather than a broad spectrum of ones you might not use regularly. Experimentation would be a lot more fun if you weren't fairly locked into your choices. Each skill also has numerous levels that can increase the base function or add kicker effects when you take them.Īdding to the complexity, each character chooses a relic that has its own skill set, allowing you to create builds that complement your powers like adding more damage or giving you the chance to shore up weaknesses by providing the ability to heal or create shields. Players need to choose as they level between investing in active skills that can knockback or slow enemies in an area, for example, and passive effects like gaining a chance to cause debuffs when you attack. Like its predecessor, Torchlight 3 has a fairly robust skill system.

The Dusk Mage and Sharpshooter are more standard caster and ranged fighter archetypes and best reserved for when you're playing multiplayer (they're so fragile it's hard for them to survive alone). Torchlight 3 has some of the oddest classes you'll find, with options including the Forged, a little robot that gears up by swapping out parts, and the Railmaster, who lays tracks as they go for a train companion that shoots at their enemies while they slam them with a giant hammer.
#From a humble seed torchlight 3 bug windows
Source: Windows Central (Image credit: Source: Windows Central)
